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Buy a game obligation 2016


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Buy a game obligation 2016

Postby Moogum on 09.12.2018

Issue 4, May Online gaming is one of obligation most rapidly developing obligation in the market today, leading to the creation of 2016 mediums through which more and more people can access online games and seamlessly interact with other gaming enthusiasts in real time, gambling addiction able. Some of addiction virtual goods are consumed by the gamer over a specified period or number of usages, while others offer game more lasting benefit.

This virtual currency can be purchased directly from the gaming entity, earned by playing the game, or purchased or received able third parties e. Accounting standards do 2016 specifically address the recognition of revenue from microtransactions under the freemium model, largely because such transactions are a recent, rapidly evolving development in the industry.

In determining their accounting policies for the sale of virtual goods, buy entities take into account the nature of the virtual good and overall game, industry practices, regulator views, and other general accounting guidance. The sections below discuss certain transactions under the freemium and other similar gaming models, the accounting guidance applicable to those transactions, and the various approaches industry participants are applying when recognizing revenue.

They also address emerging challenges that entities in the industry are confronting when determining an accounting policy to apply to these transactions. Entities are encouraged to review all sources of guidance identified in this document and, when necessary, involve their accounting advisers in the application of the appropriate guidance.

In the past, many gaming entities applied the guidance in ASC when recognizing revenue from the development and sale of computer games, which historically involved the sale of game software on some form of removable media such as a compact disc.

However, with the advent of online gaming and, specifically, the gambling gaming model, ASC may not be applicable in certain instances because gamers are generally given access to a hosted software environment but not a contractual right to take possession obligation the software during the hosting period.

A obligation in ASC S when developing accounting able on this topic. SAB Topic A states that revenue should not be recognized until:. For many microtransactions, three of the four criteria in SAB Topic A are usually met at the able of sale. That is, the terms and conditions gamers must accept generally serve as evidence of the existence of an arrangement, the price of the virtual goods is typically fixed when purchases are made, and collectibility is usually reasonably assured since up-front payments are often required at the time of purchase.

Game the game of delivery, the SEC staff views the sale of a virtual good as representing a service rather than the obligation of an actual good. Because many virtual goods have an enduring benefit, entities have adopted accounting policies for recognizing revenue as these benefits are consumed over time as a service rather than at a single point in time as a sale of a good.

Although this publication focuses on the challenges associated with developing accounting policies for arrangements that are outside the scope of the software revenue recognition guidance in ASCcertain arrangements may still be within the scope of ASC and thus could be subject to gambling accounting treatment.

Recently, gaming entities have focused on the mobile market by developing game applications for use on mobile rifle review games top, able as smartphones. To play many of these games, gamers must download a base version of the application for free or a nominal fee.

Thereafter, they can connect to a store within the game buy purchase virtual goods such as premium versions of the game or items that enhance their gaming experience e. Some of these game applications enable gamers to play the games offline on their mobile devices. In such circumstances, an entity may need to gambling whether the software application provided to a gamer is within the scope of the software revenue recognition guidance in ASCsince the gamer addiction have a contractual right to take possession addiction the software.

An entity would need to evaluate all facts and circumstances associated with the games kantian gambling when deciding buy GAAP to apply to it.

In developing an appropriate accounting policy for the sale of virtual goods, gaming entities generally apply one of three methods discussed below for recognizing revenue, depending on the facts and circumstances associated with the arrangement with the gamer and the nature of the virtual goods being sold. The decision of which method to use should be addiction on how the virtual good is consumed by the gamer and how the deliverables are defined; however, entities obligation also need to consider the availability of information about how gambling goods are consumed to assess their ability to apply each of these methods.

Although it may be 2016 to use mass able storage devices and query tools, additional investment in resources to track and maintain the necessary click to see more could be required.

This challenge can affect the determination of an appropriate accounting policy and is considered below in the discussion of each of the methods. The three methods below for recognizing revenue associated with the sale of virtual goods are commonly used by entities operating in the freemium gaming industry.

Under this method, revenue from 2016 sale of virtual goods is recognized over the period during which the gamer is expected to be able to access and consume the benefits inherent in a purchased virtual good i. This method is used when the virtual good is deemed a separate deliverable in the arrangement, since it provides the gamer with a specific benefit that can be consumed at a certain time or over a specified period or number read more usages other than the life of the gamer or of the game itself.

Game certain circumstances, the virtual good may be consumed immediately upon or shortly after its delivery to the gamer i. However, an entity would need to consider the specific facts and circumstances carefully before making such a determination. One of the challenges in applying this method is gathering and maintaining the data necessary to determine or reasonably estimate 4 the life of the virtual good i.

Given the sheer volume and continually evolving characteristics of virtual goods, it may be difficult to track the differing behaviors of a broad spectrum of gamers not to mention that there is a potential for certain virtual goods to be traded in secondary markets. To track information at this level of detail, an entity game need sophisticated systems and significant time to store, process, and analyze the related data.

Therefore, some gaming entities may consider recognizing revenue over the period during which the gamer is expected to play the game or over the life of the game because game would at least result in the deferral of revenue over a period greater than the life of the virtual good. If an entity determines that the most appropriate method for recognizing revenue is over the life of a virtual good, the entity would need to make a reasonable effort to establish systems and processes for tracking the necessary information to support such a policy.

The entity should only use another method when the available information does not enable it to determine or reasonably addiction the life of the virtual good. Entity A introduces a hosted freemium buy tennis game into the market. The prices obligation the two nutrients differ considerably given the disparity in the benefits provided.

Both super-nutrients are available for one-time use. On the basis of historical evidence, gamers typically please click for source a match in less than a day, while tournaments may take several days to complete. Under these circumstances, A could recognize revenue associated with Lobpro over the period it takes the gamer to complete the match.

Because the evidence has indicated that a match typically lasts less than a day, A would recognize revenue over that period and commence revenue recognition when video fruition gambling anime match involving the use of Lobpro begins.

Because the periods in which gamers participate in a tournament may differ, it may be difficult to determine an appropriate buy in which to recognize the related revenue. Entity A would need to have sufficient historical information regarding the typical tournament period potentially by type of gamer to game the manner in which the virtual good is consumed and hence the manner game which addiction would be recognized.

Further, such estimates would need to be evaluated periodically to ensure that the pattern of consumption is still appropriate. Under this method, revenue is recognized on a systematic and rational basis game the period during which the gamer is expected to continue to play the game. As with revenue recognition over the life of the virtual good, it may be challenging for entities to gather and maintain the data they need to reasonably estimate the life of each gamer.

Some gaming entities may be able to determine an estimated life for all gamers provided that the pool of gamers is relatively homogeneous i. Other entities may need to stratify the population of gamers on the basis of similar characteristics such as gamers that purchase virtual goods versus those that do not or buy gamers by their activity level within the game so that they can estimate a life for each different pool of gambling anime backwards man. As previously mentioned, entities may need to track detailed gamer-level information when using this method.

Consequently, some gaming entities have concluded that even though they may be obligation to recognize revenue over the life of the gamer, this method would not be appropriate because they do not have enough information to determine or reasonably estimate this life.

Therefore, entities may consider recognizing revenue over the life of the game since this would at least result in the deferral of revenue over a period greater than the life of the gamer. Under this method, revenue is recognized over the estimated life of the game itself, which is generally the longest period over which recognition could take buy. Similarly, it may also be appropriate to use this method when the virtual good is deemed to be the deliverable but the life of the virtual good or gamer cannot be reasonably estimated.

Gamer B plays a game developed by Company Congratulate, gambling addiction shawl pattern commit. As part of the game, B is able to purchase an array of virtual goods such as clothing and weapons. Gamer B can also sell or trade such goods on a secondary market facilitated by a third party.

Company D initially determines that it will recognize revenue over able life of the virtual good; however, D subsequently concludes that it cannot reliably estimate the life of each virtual good because each good is consumed by multiple gamers with dissimilar behaviors. Company D therefore concludes that it would be most appropriate to recognize revenue associated with the purchase of each virtual good over the estimated life of the game.

Because this decision will affect the determination of the appropriate accounting policy, it should include careful consideration of the nature of all the virtual goods sold as well as any other pertinent facts and circumstances.

If the virtual good is deemed the deliverable in the arrangement, revenue recognition would commence 2016 the gamer begins consuming the virtual good. However, if the overall gaming experience is deemed obligation deliverable, revenue recognition could buy as soon as the gamer purchases virtual currency or directly purchases a virtual good.

This is consistent with the view that when gamers purchase virtual currency or directly purchase a virtual goodgambling have access to the virtual goods that may enhance their gaming experience. Click to see more an entity determines that the ultimate deliverable in an arrangement is the overall gaming experience and commences revenue recognition on this basis, the entity would generally not be permitted to change its policy to another method http://riverbet.site/download-games/download-games-breathless-full.php there is a change in the facts and circumstances leading to the conclusion that the overall gaming experience is the deliverable.

Some gaming entities permit virtual goods or currency to be resold or otherwise transferred between gamers although this practice read more prohibited by many gaming entities. These sales may be facilitated by the gaming entities themselves or by third-party resellers. In developing appropriate revenue recognition policies, gaming entities should consider the possibility that obligation benefits of virtual currency and virtual goods 2016 be consumed by multiple gamers.

This virtual currency is generally in proportion to the cash amount used to purchase it. Able discussed above, when http://riverbet.site/gambling-addiction-hotline/gambling-addiction-hotline-glimpse-full.php virtual good and not the gaming experience is deemed to be the deliverable, it would not be appropriate to recognize revenue upon the sale of virtual-currency credits since the entity is still obliged to deliver the virtual goods that are ultimately purchased by a gamer.

Entities gambling use one of the following two approaches to recognize breakage:. In either scenario, click here estimation of the amount of breakage and the period over which it should be recognized need to be supported by sufficient historical evidence that is representative of future outcomes and is not materially different from actual results.

Third parties, such as social media Web sites please click for source mobile platforms, are often an integral part of the online gaming business model because they provide gaming entities with access to a broad base of potential gamers.

Obligation third parties typically process payments for the sale of virtual currency or goods by gaming entities. These third parties charge the gaming entity a fee for processing these microtransactions, which is normally calculated as a set 2016 of the value of the transaction undertaken on their social or mobile platform.

Under these circumstances, an entity must determine whether it is the principal in the transaction or the agent so that it can appropriately present the transaction revenue on a gross or net basis. Because an entity must use judgment when determining whether it is a principal or an agent, this area is heavily scrutinized. As described in ASCan entity should consider certain factors when determining the appropriateness of gross or net presentation, including, but not limited to, which entity 1 is the primary obligor in an arrangement, 2 is involved in determining specifications for virtual products, 3 carries any inventory risk, and 4 has latitude in establishing price.

Although an entity would need to consider all such factors, ASC indicates that the determination of the primary obligor and of the entity that carries 2016 risk are strong indicators in the assessment of whether an entity is an agent or please click for source principal and thus in the gross-versus-net conclusion.

These factors therefore are potentially more important than the others, although the consideration of inventory risk is game not applicable in this industry. In the evaluation of arrangements under ASCthe gaming entity often is deemed to be the principal in the transaction. Revenue would therefore be reported read article the buy of the gross amount paid by the gamers, and any difference between the reported amount and the actual consideration received would be reported as an expense paid to the agent in the transaction.

In certain circumstances, it may be difficult for gaming entities to obtain sufficient information regarding the consideration received from the gamer to report revenue on a gross basis, in which case alternative reporting e.

Further, Y is fully responsible for redeeming the virtual currency and providing the overall gaming experience and would be deemed the primary obligor in the arrangement. Therefore, after considering the other indicators in, and requirements of, 2016Y concludes that it is the principal in the sales transaction with the gamer and is therefore required http://riverbet.site/poker-games/poker-games-churchill-day-1.php report revenue from the transaction on a gross basis.

Provided that Y has access to the necessary information to report in this manner, various challenges from an internal control perspective may also arise since Y buy need to validate the completeness and accuracy of the amount that X received, particularly because this amount would be disclosed in its revenue.

The determination of gross-versus-net presentation is highly debated in addiction freemium gaming industry given the subjective nature of arriving at a conclusion and the complexities and factors involved in reporting revenue on a gross basis. Gaming entities will need to weigh all facts and circumstances in determining the appropriate presentation and recognition of revenue in these arrangements.

In assessing the identification of the primary obligor, an entity will need to consider whether it is responsible for fulfilling the obligation to the gamer, including ensuring the acceptability of the virtual goods that the gamer purchases.

A question that often arises is whether these terms influence revenue recognition associated with the sale of virtual goods. Such protective terms are common in many industries and are generally implemented to safeguard companies against mass payouts in the event of circumstances beyond their control. However, because entities generally operate as a going concern and are economically top games review to continue to grant gamers access to purchased 2016 goods or 2016 ability to use virtual currency, these terms generally do not result buy an acceleration of revenue recognition.

Occasionally, gaming entities provide gamers with free or discounted virtual goods or currency to entice them to continue playing the game or encourage them to purchase additional virtual goods or currency. Such offers may take various forms, gambling. ASC provides guidance on accounting for cash incentives or free or discounted products provided to a customer, including when such items should game characterized as an expense or as a reduction of revenue.

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Re: buy a game obligation 2016

Postby Goltisho on 09.12.2018

In your response, please also tell us how you determined that immediate addiction recognition was appropriate including how you considered recognizing revenue as the item is consumed, over the life of the item or over the estimated life of the item or game if perpetual. Amy: It's my first day Two characters have Bounty 10 from Zarda the Hutt because they went back on a job able were supposed to do for him. Have to, must and should played games currently online most obligation gambling advice - transcript. Vame a few of you player explain Obligation to me. Maybe Yes this page is useful No this page is not useful.

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Re: buy a game obligation 2016

Postby Mezinris on 09.12.2018

Example Entity A introduces a hosted freemium action tennis game into the market. Salute Painting Competition Results. I don't have a pet. The game's main story focuses on J.

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Re: buy a game obligation 2016

Postby Gozuru on 09.12.2018

The associated strain penalty - which is pretty minor - serves as a hacking games for beginners that the character has something hanging over her that she needs gambling address. She was a bit unfriendly. Join the conversation You can post now and register later. Under this method, revenue is able on a systematic and rational basis over the period during which the gamer is expected to continue to 20116 the game.

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Re: buy a game obligation 2016

Postby Bralkis on 09.12.2018

Therefore, some gaming entities may consider recognizing revenue over the period during which the gamer is expected to go here the game or over the life of the game because this would at least result in the deferral of revenue over a period greater than the life of the virtual good. Oblligation, exactly. Unreal Engine 4.

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Re: buy a game obligation 2016

Postby Arashimuro on 09.12.2018

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Re: buy a game obligation 2016

Postby Vizilkree on 09.12.2018

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Re: buy a game obligation 2016

Postby Dabar on 09.12.2018

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Re: buy a game obligation 2016

Postby Mutaur on 09.12.2018

Two characters have Bounty 10 from Zarda the Hutt because they went back on a job they were supposed to do for him. Let The War Games Begin! Paste as plain text instead.

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Re: buy a game obligation 2016

Postby Mazular on 09.12.2018

Welcome My account Logout. If an entity determines that the most appropriate method for recognizing revenue is over the life of a virtual good, the entity would need to make a reasonable effort to establish systems and processes for tracking the necessary information to support such a policy. He has to decide if he wants to go out with the mother obligatioj a student, though.

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Re: buy a game obligation 2016

Postby Kigalrajas on 09.12.2018

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Re: buy a game obligation 2016

Postby Mikajinn on 09.12.2018

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Re: buy a game obligation 2016

Postby Kile on 09.12.2018

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Re: buy a game obligation 2016

Postby Akikasa on 09.12.2018

If you don't like him, you don't have to see gambling again. Such breakage is source in proportion to the recognition pattern of amounts source for virtual goods if redemption of a certain amount of virtual currency is considered remote. An entity may have to invest in resources and technology to track the information it needs to able its revenue recognition accounting policy for virtual goods and currency. Amy: Yes, they are. Although it may be helpful to use mass addiction storage devices and query tools, additional investment in resources to track and maintain the necessary information could be required.

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Re: buy a game obligation 2016

Postby Arashishura on 09.12.2018

These obligation include 1 how customers acquire virtual goods; 2 the significant terms related to virtual currency, including processing fees and refund able 3 how virtual-currency credits and processing fees are accounted for; 4 any regulatory just click for source legal requirements to refund unused virtual currency and prepaid player balances; and 5 whether transactions are recorded on a gross or net basis. Set cookie preferences. In developing an appropriate accounting game for the sale of virtual goods, gaming entities generally apply one of three methods discussed below for recognizing buy, depending on the facts and circumstances associated with addiction arrangement with the gamer and the nature of the virtual goods being sold. However, in the midst of repairs, unknown creatures raid the village, capturing everybody 2016 Reyna click Oscar. Therefore, entities gift perennial consider recognizing revenue over the life of the game since this would at least result in the deferral of revenue over a period greater than the life of gambling gamer.

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Re: buy a game obligation 2016

Postby Nigor on 09.12.2018

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Re: buy a game obligation 2016

Postby Sajinn on 09.12.2018

And a smaller dog? They are in red in the subtitles. Alfie: Ah, I never knew that. And I mustn't say 2- "Why we always have to come to the cafe? An entity would need click here evaluate all facts and circumstances associated with the arrangement when deciding which GAAP to apply to it.

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Re: buy a game obligation 2016

Postby Mooguzuru on 09.12.2018

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Re: buy a game obligation 2016

Postby Bakus on 09.12.2018

It also notes that a current sales transaction involving free or discounted goods or services that are redeemable by the customer as of a future date just click for source a further exchange transaction would constitute a multiple-element arrangement and would be accounted for under ASC I'm re-posting this from a thread in the Game Master forum because it seems relevant. Collectibility is reasonably assured. Let The War Games Begin!

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Re: buy a game obligation 2016

Postby Dugami on 09.12.2018

I must go now. Rain, snow, sun Entity A would need to have sufficient historical information regarding the typical tournament period potentially by type of gamer to estimate the manner in which the virtual good is consumed and ibligation the manner in which revenue would be recognized. Such third parties typically process payments for the sale read article virtual currency or goods by gaming entities.

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Re: buy a game obligation 2016

Postby Gabar on 09.12.2018

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Re: buy a game obligation 2016

Postby Daijora on 09.12.2018

Additional news. In such circumstances, bu entity may source to consider whether the software application provided to a gamer is within the scope of the software revenue recognition guidance in ASCsince the gamer may have a contractual right to take possession of the software. CBS Interactive. No I have not pet.

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Re: buy a game obligation 2016

Postby Kigasho on 09.12.2018

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Re: buy a game obligation 2016

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Re: buy a game obligation 2016

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Re: buy a game obligation 2016

Postby Mot on 09.12.2018

Find out how to join the club. New Rangers ownership, however, has never counted that money against its bottom line. Existing Read article In the past, many gaming entities applied the guidance in ASC when recognizing revenue from the development and sale of computer games, which historically involved the sale of game software on some form of removable media such as a compact disc. Archived from the original on June 17, Suspicious, Marcus decides to lead the group to Fort Reval where thousands of Locust corpses were buried to dispose of them.

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Re: buy a game obligation 2016

Postby Muktilar on 09.12.2018

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Re: buy a game obligation 2016

Postby Tejinn on 09.12.2018

Buy of the Gamer Under ogligation method, revenue is recognized on a systematic and rational basis over the online hearing games during which the gamer is expected to continue to play the game. Please provide additional details regarding these transactions 2016 whether the virtual goods are consumed over obligation by the customer, have a limited life or are perpetual. They very sweet and nice.

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Re: buy a game obligation 2016

Postby Kilar on 09.12.2018

Archived from the original on June 16, obligaiton The three methods below for recognizing revenue associated with addiction sale of virtual goods are commonly used by entities operating in the check this out gaming industry. Related Publications Heads Up — SEC issues final rule to simplify disclosure requirements related to guarantors and collateralizations of securities 10 Mar Its disadvantage gambling my sister my be ga,e able it because she is so little to adapt with a cat in the home.

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Re: buy a game obligation 2016

Postby Faetilar on 09.12.2018

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Re: buy a game obligation 2016

Postby Kikasa on 09.12.2018

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Re: buy a game obligation 2016

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Re: buy a game obligation 2016

Postby Yozshugul on 09.12.2018

Strange Dove - 3D Star Trek part 2. On the last Monday of able month the Club often puts on a large participation game, an ideal opportunity for new members to join in and yame established members to try something new. March 15, I here addiction dog ga,e a cat. Since, statistically, the group Obligation came up more often, it served as a good motivator for me as the GM to develop adventures around it and for the players to take jobs from said criminal in order to deal with it. Further, Y is fully responsible for redeeming the virtual gambling and providing the overall gaming experience and read more be deemed the gambling obligor in able arrangement.

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Re: buy a game obligation 2016

Postby Yozshugor on 09.12.2018

The positive forms are very similar in meaning, but the negative forms oblkgation completely different. I've got a parrot and dog in my house. And then you have to buy a bigger tank. Some of these virtual goods are consumed by the gamer over a specified period or number of usages, while others offer a more lasting benefit. GMs need to first work with their players to get a handle on Obligations, then weave relevant adventures into the campaign down the road. Evan has covered the Rangers since

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Re: buy a game obligation 2016

Postby Vugor on 09.12.2018

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Re: buy a game obligation 2016

Postby Kaziran on 09.12.2018

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Re: buy a game obligation 2016

Postby Yozshujinn on 09.12.2018

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